– I do believe that features available in newer GL (e.g. (Yes, this means such a change will not happen in the 10.x version run.) 10.6 is very, very old already. – This change is far enough off that we will have dropped support for 10.6 Snow Leopard before it happens. If we have to bridge, we might as well use an API that gets us fixes to a number of fundamental GL issues. X-Plane uses Metal and plugins use GL, instead of X-Plane uses GL 4.1 core and plugins use GL 2.1 legacy. While it is technically possible to build a ‘bridged’ design (where x-plane runs both versions of GL to keep plugins working), that design is complex enough that we have to look at something more radical, e.g. Therefore, plugins that use OpenGL (which is a wide range of plugins) would not be able to run in the 4.1 context. The problem is that (unlike Windows and Linux) Apple does not offer GL_ARB_compatibility. – We have no plans of using the ‘core’ profile on OS X to get to OpenGL 4.1. So besides commands added by the request of users, a number of commands were added to add “coverage” to the cockpit. I will try to produce a comprehensive list later one of our goals for our own fleet was to have a command to change any control that is all of: X-Plane 10.40 beta 7 adds a big pile of new commands. How long beta lasts will be a question of how quickly we can stabilize. I think we still have several more weeks of beta inserting the release of digital download has stretched the process out. If you put in a feature request and we said “yeah, we’ll get that into 10.40”, we haven’t forgotten – I have a big backlog of datarefs to add, for example.Check the release notes if your fix isn’t listed, there’s no need to re-report, it means we just haven’t gotten to it. There are definitely still bugs we have reports for that are not fixed for beta 7.(Since beta 7 has a bug where the FMS is broken with certain planes, beta 8 might be a better candidate.) If you make a third party add-on, you should definitely plan to test one of beta 7 or 8 for compatibility in the next week.I am hoping that beta 7 represents the last of this kind of “change a ton” code and that we’ll get into stability mode shortly. The result is that beta 7 contains the rest of that “large scale restructuring” and other code change that you’d expect from an early beta – it’s a significantly bigger jump in code than you’d normally expect from a beta that’s this many weeks old. ![]() X-Plane 10.40 beta 6 is a little bit atypical in that it is also the first release to have digital download. Since beta 4, we cut down how much code we were changing to try to get digital download released, since the servers and installer became ready to ship. The idea is to cut down the level of code bashing over time so that by the end of beta we’re not adding a new bug for every bug we fix. Unobtrusive bugs, small changes, nothing crazy.
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